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Win Rate Identifier

Enter a Pokemon (or group of Pokemon) and the tool finds every team that has used all of them and surfaces the partners that improve the team's win rate the most.
Slot 1 (required)
Slot 2 (required)
Slot 3 (optional)
Slot 4 (optional)
Slot 5 (optional)
Slot 6 (optional)

Completes the team

Given your current team selection, these are the Pokemon that have appeared on similar teams and how they affected your team's win rate.
Pick at least one Pokémon to see suggested completions.

Discover cores

Scans the entire format for the highest-performing combinations of Pokemon.
Press Recompute to scan the format for cores.

About the Win Rate Identifier

The Win Rate Identifier answers one practical team-building question: given the Pokémon you already want to use, which partners and which full cores actually raise your win rate in the current VGC format? Instead of ranking Pokémon by raw popularity, it ranks them by how often teams that include them actually win — and it shows the number of games behind every figure so you can judge how much weight a result deserves.

Where the win-rate data comes from

Every number on this page is computed from the outcomes of real games, not from opinion or usage alone. The backbone is large-volume online tournament play (Limitless), which provides enough decided matches to estimate win rates with meaningful sample sizes, anchored by official tournament results (RK9) where available. For each decided game we record which Pokémon were brought, which side won, and over how many matches a given partner or core appeared together. The "Format Rankings" reflect performance within the specific regulation you select — currently the Champions Reg M-A and M-B metagames — because a partner that helps in one format may be irrelevant in another.

How to read the results

"Completes the team" suggests individual partners that measurably improve the win rate of the core you entered. "Discover cores" surfaces multi-Pokémon combinations that win together more often than their parts would suggest. Each suggestion is paired with a sample size. Treat that number as the confidence dial: a 56% win rate over 300 games is a real, stable edge, while the same figure over 20 games is a hint to test, not a fact to trust. Most VGC metagames sit near equilibrium, so genuine edges tend to be a few percentage points rather than dramatic — a lower-variance, proven core is usually worth more than a flashy small-sample outlier.

Frequently asked questions

What exactly is the "win rate"? The share of decided games won by teams that brought the Pokémon or core in question, within the selected format and data window. It is an observed historical rate, not a prediction or a guarantee.

How many games should I see before trusting a number? As a rough guide, lean on cores with at least 100 games behind them; below that, treat the figure as a lead to test in your own practice games rather than a settled result.

Why do some heavily-used cores show a low win rate? Very common, low-effort "default" brings can post weak win rates because they are carried onto a lot of teams regardless of fit. A low number there usually reflects how broadly a Pokémon is brought, not a recommendation to avoid it.

How current is the data? The statistics refresh as new tournament and replay data is ingested, so the rankings track the live metagame rather than a frozen snapshot. Newer regulations naturally carry smaller samples until the field fills in.